Monday, June 6, 2011

Entry #37: Strangers Never Go Away

So we've come to Thieves' Landing. It's made an impression. Whether or not that's a good impression is another matter entirely. It's sure different, though. Wet, dark, rainy, and overall swampy, this place is a break from the old west, though not necessarily a good one. Right upon entering the city we got hailed by a shopkeeper asking us to catch a thief. He made some "witty" remark about there being "nothing like a gunpowder burning contest" and Stephen retorted, with excellent form, mind you: "Nothing like a tie you up and throw you into the authorities contest!" And he didn't even do that! He gave the man over to the shopkeeper. We also found out Liar's Dice is a playable game. This place is getting better. Though it's still pretty dicey.

Oh! Also, on the way here-- Five Fingered Filet! I like this place! Anyway, on the way here we found a kindly old man picking flowers for his wife. He then enlisted our aid in collecting some flowers for him. (I suspect he's really concocting a terrible plague with which to destroy the local populace, but I may be wrong.) Stephen asked if this quest was an immediate concern or if it would stay forever and I remarked: "Strangers never go away." "Sounds deep..." he replied. Yes indeed, it is deep. So deep that I need to think on that and not write anything else. Ever.

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