Wednesday, June 8, 2011

Entry #54: We're Anti-Heroes!

A new day is here and we're already tangled up with bandits and no-good murderers who are robbing a stagecoach. And apparently Bryan has allied himself with them. Another great start.

Tuesday, June 7, 2011

Entry #53: Gunslinger Face

Stephen slacked off on this entry, claiming he was "tired" or some such nonsense, so I, Bryan, shall fill his place. I was right to distrust the Mexicans, for as soon as we set foot in their town, trouble arose. Three of them surrounded us and began took our hat, going so far as to take our shoes to boot. (Get it?) This arose Marston's anger enough to cause him to shoot the trio, which gained the notice of a nearby old timer. An old timer who was a master gunslinger! He soon taught us how to do Level 3 of Dead Eye, which let us paint targets manually rather than automatically! This should prove to make combat more interesting and perhaps a bit more difficult. (Something we've been having somewhat of a problem with so far.) After we tried this out on a few bottles and birds we went on to the real deal: a captured cart. It proved a lot more interesting to take someone out behind a human shield when we were required to carefully aim for the head rather than just allow the automatic painting to do the work. This should also help to avoid friendly fire more often and hopefully stop our horse from getting an untimely death. The old man, who's assuming an obvious mentor role at this point, is a very welcome change from the miscreants we've been running with as of late. His critique of Marston's skills as being "unhoned" and "sloppy" seem odd, considering nobody's proven to be a decent match yet, but I guess we'll have to take his word for it. He seems to know what he's talking about.

Mexico has been an adventure so far, and we've barely stepped into it. The atmosphere is just as distinct and well crafted as New Austin, so I look forward to seeing what else this dangerous land has to offer.

Entry #52: The Shady Peddler of Lies

We arrived at the town we were aiming for, but a shady-looking man pulled us aside before we could enter. He wanted us to help him steal a carraige in exchange for pesos or whatever currency they use in this land. As we planned to live a life of crime as a Mexican outlaw, we accepted. The job was easy enough, but come time to collect payment, he didn't seem to give us anything. Bryan was ready to shoot his horses, or possibly the man himself, but I roared out for him to stop. He wanted to kill this peddler of lies, but I told him we would NEVER make it in Meh-hee-ko by making enemies, amigo! He darkly agreed and our intense debate was at an end. We are now camping outside town, waiting for dawn and our first entrance. I feel ominous waves from this new adventure.

Entry #51: Mexico

After a thrilling raft ride with Irish, we made it to the other side in one piece. He made some funny jokes, gave us some terrible advice, and rode off to leave us all alone. Fortunately, our horse apparently grew wings and flew to our rescue, but lost the wings before we could see it with wings. Now we wander the lonely fields of Mexico feeling alienated and out of place, wondering if Mexicans eat Americans or use them for gladitorial events. Heck, that's what we'd do to Mexicans! All racism aside, it's time to find Bill.

We're Going to Mexico, What's it Matter?

It's me again, Steeeeeeephen! We took a break to play Viewtiful Joe, which thoroughly beat us. Oh, it's fun, but entirely cruel.

Well, reader whom I feel the need to call "pardner", this is our last American entry before heading off to foreign soil. We were almost to our buddies Irish and Mr. West Dickens (and I use the term loosely; Irish, that is) when a fellow stopped us and asked to compete is some foolish race... or some annoying thing... well... we shot him in the leg.

"We're going to Mexico, what's it matter?"

Entry #49: Liars and Cheats and We Shoot Their Legs

The tailor was alive and well. We bought most of what we needed from him and headed back to our pad. One of the things we bought, being sneaky and all, was a suit that would allow us to cheat at Liar's Dice and Poker! We strolled into the saloon cocky as could be and found us another game of Liar's Dice. Not long into it we found our ability to cheat was oddly absent and had to sit through a slow decline into loss. Angry at this, we charged out, regrouping in our house once more. We found out, much to our dismay, that the Elegant Suit (the one we had used) only let you cheat in Poker. While I suggested we do this posthaste, Stephen had a different idea in mind. We had a bandana now, which would let you do anything you wanted without affecting fame or honor, with the only drawback being an increased wanted level. With no law whatsoever in Thieves' Landing, something I just now realized, this really presented an opportunity for us. We were going to head down to the saloon, dressed in a Walton's Gang outfit, and shoot it up, paying those cheaters back for what they did to us. We burst in, shot our prime rival in the leg and commenced in tearing the place apart. When this was done, we kidnapped the liar and headed off to drop him in the river. This we did, but unfortunately we went with him. DEAD.

Since it didn't save our little escapade we had to try again. Things went smoothly until the end when we burst out the back door and discovered there was no railing, sending us flying into the river and... DEAD. SO we headed back a third time, and things seem to be going well now. We've done our duty and are now headed off for the border. To Mexico! Hasta la vista, America! Our plan is to make Mexico the place where we rack up a bounty, letting us allow our lawless side to take control. I look forward to seeing how this will go. Probably poorly.

Entry #48: We Ain't No Sissy

Thieve's Landing isn't a place for a sissy. Luckily, we aren't a sissy. We rode into town and first thing we did was stop a robber. It was a long process though, because we didn't want to kill the guy, but not because we're a sissy or anything. Morals and all that. We took an expertly aimed shot at his leg and downed him before entering into a fistfight which we easily won, tying him up afterwards. But this caught the attention of a passerby who started to fight us himself. Not wanting to kill the argumentative gentleman we led him over to a bridge and entered an epic Battle of the Heroes style duel! Though he fought with gallantry, he soon found himself in the river.  If he can't swim, that's his problem. But at this point the man we'd been chasing had glitched and we couldn't pick him up, so we just left him where he was on the bridge. Finding the tailor was closed, and making quite a ruckus about it, we made our way into the saloon and joined a game of Liar's Dice. Liars indeed, because these fools were cheats, we were sure of it! We lost badly and pulled a gun on the morons, but we soon found a multitude of guns aimed at us. We backed down, though not because we're sissies or nothing, and aimed to leave the place. But hark! A scream rent the air and we saw a man ready to stab some lady. (An all-too-common sight.) We downed him, but a price came with that: namely, a price on our head. (Not literally, it wasn't a bounty or anything. People just started shooting at us.) We charged away from the saloon and through an empty building, losing our pursuers and heading to our house in town to lay low for the night. Now that a new day has dawned we're hoping the tailor will open at some point and allow us to finally pick up those scraps.