"Immolate him, immolate him!"
That was the chant leaving my lips as we stared at our new prisoner. Yes, we had brought another one back to our house, and were contemplating how to bring about his demise. Right when we were doubting our evil ways... we heard a rattlesnake. A new idea sprung into our minds and we tossed him outside, placing him next to the deadly creature. But it wouldn't strike. Maybe he was being too still... we untied him and he made a break for it, but... zapow! We lassoed him good and dragged him back towards his awaiting doom. Still no move from the snake as we walloed the man's face into it, eventually even getting the snake on top of him. Things at last went somewhere when he let him go and the snake bit out upon his sudden move for freedom. We followed him awhile, considering a few options, including immolating him anyway, since he might spread the poison. We decided we had to take pity on the sick bloke, as the house's evil influence was diminishing, for we we were a ways off from it by now. So, we took him in to see the doctor at Armadillo. It was late, so we had to leave on on the doorstep with a note reading: "I was a-bittin' by a rattlesnake please adopt me." We trust the good doctor will see things our way and take pity. It's off to Thieves' Landing for us after we stayed in our house for one last night. I'm thinking we should turn outlaw in Mexico, because I don't like Mexicans. Stephen says he doesn't endorse this, but I plan to let him play just long enough before we make the trip to let me have a go at the controls again.
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