Friday, June 3, 2011

Entry #1: The Adventure That is Red and Dead

Here we are at the first entry; a very logical place to start! It would be a shame to play this massive game without jotting down some of its highlights. We'll add onto it whenever something of note happens or we just feel like doing so. The idea to create this logbook of sorts dawned on us after several hours of play, so we've already learned how to ride a horse, play poker, and hogtie people we don't agree with. So we're all on the same page here, I'll spend a brief moment catching you up to speed on our adventures thus far. As a note, we will be referring to John Marston's deeds as "we" (that is, "We shot the bandit" or "We shot the other bandit"). It's easier that way. As another note, we will make no effort to avoid spoilers, so you really shouldn't read this unless you've played the game. I'm quite emphatic on this point. If you're compromising the story to read our ridiculous ramblings of revenge and redemption, leave now and never come back. Thanks.

After stepping off the train and getting acquainted to the controls and our surroundings, we went to talk to a bandit. He shot us. But lo, we were rescued by a woman named Bonnie and she allowed us to stay at her family's ranch. We introduced ourselves to the local doctor by tipping our hat and shoving him into the metal shell of a stove. With those pleasantries out of the way, we took to helping out with chores, prompting us to elaborate on a Red Dead Harvest Moon game concept. If this were to catch the interest of Natsume, we would be two happy pandas.

Soon enough we came to a dusty town (as opposed to what?) and did some good deeds for the marshal. We also played a betting game that consisted of stabbing a knife between our fingers as quickly as possible, which resulted in a surplus of money and a loss of blood. A creepy, haggard man with a scruffy beard became our eternal rival during this painful pastime. That, along with plenty of story missions and wilderness trekking, was our first day (real life time, that is).

We tried to stay mostly legal, but fistfights are fun, and the following day we were back to cause trouble. Creepy-haggard-scruffy-beard-man was giving us weird looks, so we raised our fists and he attacked. Although he chased us clear across town, it ended with us tackling him to the ground, tying him up, and taking him into the desert on our horse. As suitable punishment for crossing us, we killed two skunks and left him in between the smelly animals. Speaking of our horse, we tamed a wild stallion during one of the story missions. We would name him, but we enjoy singing "A Horse With No Name" too much to do that.

That was an extremely abridged version of our journey, but I think I hit most of the important parts. We're having barrel of quality fun with Red Dead Redemption so far, though we've scarcely had time to play it. Yet already our vocabulary is morphing into a colloquial blend of country drawls and gruff cowboy cliches. I'm pretty sure that's a good thing.

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